I’ve previously stated that I intend to learn 3D modelling well enough to recreate simple ancient historical architectural scenes after being inspired by my trips to Pompeii and Dougga. To this aim I downloaded Blender, an opensource 3D modelling program, and bought The Essential Blender. After having read the first 3 chapters of that book and a few online tutorials (mainly around materials and textures), I was ready to try creating my first model. I decided upon a sculpture found in the market square of Tozeur, Tunisia – it seemed simple enough, but it wasn’t immediately clear to me how it should be done. Below you can see images of the original and my model.