January 12, 2016
There is the theory of the Moebius, a twist in the fabric of space
where time becomes a loop.
Wise words from Worf.
No, wait. That was last year. I just
repeat myself over, and over, …
Actually there is a little difference to last year. Back then my main
goal was to complete Concealed Intent to a saleable level. Well, it
might only be Steam Early Access, but the game went on sale in
November. So now the slightly changed new
year’s goals are:
- Make a full-release of Concealed Intent and market it. Then start,
complete and release a second game. I’m fairly confident about the
first part of this goal. There is only one main feature left on the
Concealed Intent todo list. I expect that is a month or two’s work
at most. Then it will be time to polish the game and prepare for a
release. The second part of the goal is based on the idea that CI is
just way too big. I need to create much smaller games and turn them
out faster - any other strategy is immensely risky.
- Blog on my personal website at least 2 times a month, but less
than 4 times a month. Plus also try to be more active on other
media. Last year my blogging was on schedule until a self imposed
crunch to complete CI hit around August - finishing with 22 posts
for the year. For the coming year, the bounds are widened slightly
from 3-4/month to 2-4/month. Since I plan to avoid crunching again,
this should be easy!
- Exercise. In August last year I was the strongest I’ve ever been
based on the weights I could lift (not bad for a 41 year old). I
could also run for 30min without pain - something I’ve never been
able to do previously. Then I stopped to make more time for coding.
My voracious appetite (based on lots of exercise) continued despite
being at a desk all day, so I put on several kilos of weight. When I
started running again a few weeks ago, my fitness had greatly
regressed and managed only 15 minutes. I haven’t tried going back to
the gym yet. This year I hope to recover the previous performance
peak, and then surpass it.